
On the very low end of the spectrum the microsoft lifecams have a piece of software that will do some basic tracking and manipulation, if you have ever used the Linux program Cheese then maybe a step up from that on the tracking effects front but less on the usability. Equally how far are you willing to go, that software looks like it is pretty self contained at the cost of not being very customisable but if you know your way around either a game dev engine like unity or a basic 3d modelling/animation setup (there are options for free programs like Blender*) then you can get an awful lot more done. Doing this sort of thing live is a pain, unless you have a prerecorded video file in which case it is doable. Facerig users interested in adding Perception Neuron’s motion capture to their software, will receive a 10% discount toward the purchase of the motion capture system with proof of ownership.I assume this is for post production rather than live streaming. The Perception Neuron and Facerig Studio suite is available on the Perception Neuron website and includes the 32 Alum Perception Neuron motion capture system with Facerig’s real-time animation software for just under $1,750.

Facerig offers a wide range of original stock characters to choose from, and their built in tools make it possible to input users’ own, pre-created characters. The combination of both Perception Neuron and Facerig’s real-time capability makes it possible for users to have access to instant digital cosplay. Users can choose to record, export, or broadcast full body motion capture.

Facerig allows anyone with a webcam to instantly embody any character. Facial Mocap is here!!! In a new partnership with facial animation software maker FaceRig, Noitom announces a new specially-priced bundle which combines Perception Neuron’s inertial-based motion capture with Facerig’s real-time facial animation software, to give users a complete character animation creation tool that includes movement in every part of the body including now the face.
